Strategy 1 Visual: Heavily dependent on laser cutting Strategy 2 Visual: 50/50. Laser Cutting and Hands on Parts laid out (1) Parts laid out (2) Hello! I've decided to stick with the Triple Cake Coaster idea, one of my Top 3 choices, as it had more opportunity to be presented well through laser cutting especially in regards to material availability and machine limitations. Considering all of that, my initial thought process was to make the base (brown part, the cake itself) entirely plastic, acrylic to imitate the type of reflections I want it to have. To be honest, as long as it can reflect light really well on the sides, I don't care much what kind of plastic is available at hand. As for the top (icing/toppings), I have two strategies: 1) Individually cut out plastic parts to form the sides where the curves are. It's obvious from the image (2nd/5th image) that there are seam lines, indicating that those parts weren't whole before and I'd have to rely more on the ...
The top 3 coasters I really like are No. 8, No. 11, and No. 12. . These three just look the silliest to me and you can somehow imagine them as coasters that do get sold out there, something a maximalist would buy (me). For No. 8, I had the idea after I finished eating cupcakes. That was all that there is, really; and maybe a bit of influence from Minecraft? I only just noticed after I finished the sketch. As for the material, since it's food in appearance, I wanted it to have some organic (almost) feel to it, the closest I can think of that can still function and allow the object to sit nicely on top was fabric, corduroy to be exact (made with cotton) for that firmness and as an aesthetic choice. For No. 11, I really like the aesthetic of technology when applied to design, but I'm not thinking about the smoothness or the outside frame, but rather the insides, all the little bits of machinery going on, or just the nakedness of the technology. So with that in mind, the perfect ma...
Kamusta!(Hello!) For this assignment, I wanted to keep things simple as much as possible because I'm still trying to understand the Rhino program better. I didn't want to overload myself by doing more than what I can handle at the moment. To add on to that, my home laptop was having issues with the program itself, I'm sure it's because of how old the laptop is... It took too long to render and would crash every now and then. However, I am glad to be able to finish it, albeit not on time... In this model, I used just basic shapes and added a bit of depth to my objects by manipulating the colour direction and making the star itself pop out. Textures were mainly plastic for the yellows and whites, metal for the black outline. Lighting was kept simple, just hanging around in the centre of the object since I stylized the colours to look like it has its own lighting direction similar to how pixelated games look (my big inspiration is Super Star from Mario). Background was ...
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