Animated Style Stars

 Kamusta!(Hello!) For this assignment, I wanted to keep things simple as much as possible because I'm still trying to understand the Rhino program better. I didn't want to overload myself by doing more than what I can handle at the moment. To add on to that, my home laptop was having issues with the program itself, I'm sure it's because of how old the laptop is... It took too long to render and would crash every now and then. However, I am glad to be able to finish it, albeit not on time... 

In this model, I used just basic shapes and added a bit of depth to my objects by manipulating the colour direction and making the star itself pop out. Textures were mainly plastic for the yellows and whites, metal for the black outline. Lighting was kept simple, just hanging around in the centre of the object since I stylized the colours to look like it has its own lighting direction similar to how pixelated games look (my big inspiration is Super Star from Mario). Background was done using gradient and showed only shadows for the ground but I omitted that part from the rendered pictures as I wanted to give the impression of the stars hanging in the air rather than bound to the ground. 

Front

Back


Front Side


Back Side (Slightly below)


Front (Slightly below)


Front Close Up (Slightly above)



Overall, the most important thing I learned was "patience". Maybe it's because I'd get so impatient that I'd close the program when it starts freezing when in reality it's still trying to render. Nonetheless, I learned that I have to pace together with my device and the program or all my 'saved' progress would be gone. It was such a fun process though!

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